At Databyte, we already use the possibilities of Design Thinking in many projects.
Thanks to this approach, we have already been able to develop many exciting innovations – together with the users.
In each project we have learned a lot and discovered some unexpected needs!
If you want to experience the potential of the Design Thinking process, contact us and we will start your project together with our #Co-Creation approach!
What is design thinking?
Design thinking is a method for solving problems in a creative manner.
The foundation of design thinking is human-centered.
It promotes businesses to put the needs of the customers first, which results in better internal procedures, services, and goods.
What is the underlying human need when you get down to develop a solution for a business requirement should always be your first consideration.
Using design thinking, you combine what is practical from a technological and financial standpoint with what is desired from a human perspective.
Additionally, it enables persons without design training to employ innovative solutions to a wide range of problems.
Starting the process requires doing something and asking the appropriate questions. It involves embracing little mindset changes and approaching issues differently.
Your group or business can benefit from design thinking if:
- Become more aware of the unmet demands of the target audience for your creations (customers, clients, students, users, etc…).
- lessen the risk involved with introducing novel concepts, goods, and services.
- Create revolutionary, not simply incremental, answers.
- Faster learning and iteration
Design Thinking Phases
- #1 Empathize: Determine a compelling question that motivates others to look for original solutions and reach out to your users to see and understand what they really need.
- #2 Define: Based on your observations, define the specifications of a potential solution.
- #3 Ideate: Create Ideas — Explore alternatives beyond the obvious in search of innovative concepts and do brainstorming.
- #4 Prototype: Create rudimentary prototypes to learn how to improve ideas by making them tangible.
- #5 Test to Learn: Improve concepts by soliciting input and moving forward with experiments.
- #6 Economics: Create a human tale to inspire others by sharing it and also analyze the economics of the solution